Loudan Paul

Everything I'm not but wished I was

14 notes

fastcompany:


“We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it’s the way, to me, of saying to the person playing the game that they’re not alone in the world.”

This behind-the-scenes interview with the brutal legend of video game design proves that listening to your customers can pay off in unexpected ways.
Tim Schafer’s $3.3 Million Kickstarter Adventure Could Level-Up The Entire Video Game Industry

This is the story of the multi million dollar kickstarter game I talked about in class. 

fastcompany:

“We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it’s the way, to me, of saying to the person playing the game that they’re not alone in the world.”

This behind-the-scenes interview with the brutal legend of video game design proves that listening to your customers can pay off in unexpected ways.

Tim Schafer’s $3.3 Million Kickstarter Adventure Could Level-Up The Entire Video Game Industry

This is the story of the multi million dollar kickstarter game I talked about in class. 

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    This is the story of the multi million dollar kickstarter game I talked about in class.
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    “We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with...
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